Running Rounds
Generate pairings, manage games, and record results.
Round Lifecycle
Each round progresses through a series of statuses, shown with coloured status dots:
- Pending - Round created, no pairings yet
- Paired - Pairings generated, waiting to start
- In Progress - Round started, results can be entered
- Completed - All games have results
Creating a Round
- Go to your tournament's Rounds page
- Click Add Round
- Fill in the optional fields:
- Date - The day of the round
- Start time - When games begin
- End time - When games should finish
- Notes - Any instructions or details for participants
- Click Create
Availability Summary
Before generating pairings, check participant availability:
- The summary shows the eligible/total participant count
- An odd-number warning appears if the count would produce a bye
- Click the summary to open the bulk attendance modal where you can mark participants as present or absent
Generating Pairings
Once attendance is confirmed:
- Click Generate Pairings on the round
- Select the pairing algorithm from the dropdown:
- Swiss (Dutch) - Pairs top-half vs bottom-half of each score group
- Swiss (Monrad) - Pairs adjacent participants (1v2, 3v4)
- Random - Shuffles all participants randomly
- Review the pairings in the games table
Round 1 defaults to Random regardless of your configured algorithm.
Starting a Round
Once pairings are generated, click Start Round to begin play. A confirmation dialog appears before the round starts.
Starting a round locks in the pairings and allows result entry.
Round Actions
- Clear Pairings - Removes all fixtures and reverts the round to Pending status. Use this when you need to re-generate pairings.
- Undo Start - Returns an in-progress round to Paired status. This is only available if no game data has been entered yet.
Games Table
The games table shows all fixtures for the round:
- Table numbers - Assigned to each game for physical venue coordination
- Swap Participants - Exchange two participants between different games
- Swap Tables - Exchange table assignments between two games
- Replace Participant - Substitute a participant in a game (only available while the round is in progress)
- Actions menu - Per-game options such as view game, enter/edit result, start game, clear game data, and audit log
Entering Game Results
Use the Actions menu (...) on a game row, then choose Enter result (or Edit result / Override result where available).
The organiser result editor opens in a flyout panel. For each side, you can enter:
- Touchdowns - Goals scored
- Casualties - Casualties caused
- Fouls (optional) - Fouls committed, if enabled in Preferences
- Custom Stat (optional) - Your tournament-specific stat, if configured
Additional options:
- Concession - Mark if a participant conceded the game
- Not Played - Mark if the game was not played (with optional reason)
Results are saved and standings update immediately.
Start Game and Clear Game Data
From the same actions menu during an in-progress round:
- Start game force-starts both sides if needed
- Clear game data resets started/result/stat state for that fixture
Audit Log
Every game result change is tracked with an audit log and revision history. Use View audit log from the game actions menu.
Rounds Settings
Use the Total rounds settings button in the rounds header to configure:
- Max Rounds - Set the maximum number of rounds for the tournament (auto-saves)
Completing the Tournament
When the final round is done, ScoreBB prompts you to wrap up:
- A prompt appears when the last round is completed
- Click Complete Tournament to finalise
- Final standings are locked and the NAF XML export becomes available
Use Undo Complete to reopen the tournament if you need to make changes after completion.
Related Pages
- Standings - View rankings and awards
- Pairing Algorithms - Detailed algorithm explanations
- Preferences - Configure scoring and pairing settings